AI Insights · Timothy · January 2022
Top 5 City Building Games on Android in the UK, Q4 2021
Discover the performance of the top 5 city-building games on Android in the UK during Q4 2021, including trends in downloads, revenue, and active users.
In Q4 2021, the top 5 city-building games on the Android platform in the United Kingdom showed varied performance across downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period.
The Simpsons™: Tapped Out from ELECTRONIC ARTS saw a notable peak in weekly revenue, reaching approximately $44.9K in the week of November 22. Weekly downloads fluctuated, with a high of 2.8K in early October and a low of 1.6K in mid-December. Active users remained relatively stable, with minor fluctuations, maintaining around 45K towards the end of the year.
SimCity BuildIt, also from ELECTRONIC ARTS, experienced a peak weekly revenue of around $20.1K in late October. The game’s downloads were stable, with a slight increase towards the end of December, reaching up to 2.1K. Active users showed a slight decline early in the quarter but rebounded to approximately 33.2K by the end of December.
Trailer Park Boys: Greasy Money from East Side Games Studio had a steady weekly revenue, peaking at $7.2K in the final week of December. Downloads were highest in late September at 941 and dipped significantly to 32 in mid-December. Active users followed a similar trend, starting at 3.4K in late September and ending at 2.4K in December.
Merge County from Microfun Limited, despite being a newer release, showed impressive growth. The game’s weekly revenue peaked at $19.9K in the week of December 20. Downloads were highest in its initial weeks, reaching 16K in late November, and then gradually decreased to 2.4K by the end of December. Active users peaked at approximately 14.6K in early December and stabilized around 7.4K towards the end of the quarter.
The Tribez: Build a Village from Game Insight had a modest peak in weekly revenue, reaching $4.3K in late December. Downloads peaked at 1.1K in mid-November and remained below 1K for the rest of the quarter. Active users showed a gradual increase, reaching up to 2.2K in late November and stabilizing around 2K by the end of December.
These insights highlight the diverse performance trends among the top city-building games in the UK. For more detailed data and insights, visit Sensor Tower.